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Xen said:
Azuren said:

So the Castlevania on SNES that broke the necessity of items is better than a literal genre definer?

 

It is perfect at what it tries to do. Balanced and 100% requisite on skill. Replayable as hell.

Castlevania hasn't been enjoyable since metroidvania and its unneccesary backtracking and leveling gubbins. Why people place SOTN over Castlevania IV is beyond me.

The whole point of many items and their diversity in early games was due to the whip's limited range of attack. Allowing the player to attack in any direction rendered items practically useless.

 

And people say SotN is the best because it is.



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