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flashfire926 said:
DonFerrari said:

Nope, unless your mind reading skills can outdo even my thoughts and see things I didn't even thought, much less written.

My aim was to show I was impressed that Forza had sold so low, because I remembered it being close to 3-4M range, and I remembered DC to be close to 1M. But when checking both they were close.

You can check weekly sales of any SW here in VGC. I put to you that on the first 10 weeks DC sold 1M (half the total) and I doubt that after the first year it didn't sold close to 90% of its total, so almost all sales were done on a userbase that was smaller than what Forza 6 had at launch (in case forza 6 had bigger userbase and less sales than Forza 5).

Being "logical" doesn't make it right and you know it, because it's phallacy to try and relate current userbase of PS4 to sales of DC that launched 3 years ago. Also userbase itself have small impact

1) check the numbers on VGC and see if that is the case... DC isn't even close to be an evergreen.

2) If the people who matter aren't publically discussing X1 vs Switch them I should we? It makes no sense. The discussion is people considered DC a failure and still consider Forza a success (also consider GT to be dying), yet DC sold more than Forza 6 (and that was a surprise no matter what you try to put)

3) No putting one game down for another, stop with your assuming people thoughts.

Again, people deemed the game a "flop" because of the huge mess it was launch, not because of its sales, which were just fine. 

 

By your userbase logic, Forza 5 had phenomenal sales because the day it ended up doing 2m plus when the console had less than a 5m userbase.

2M for a franchise that sold 5+M before isn't phenomenal, but being a release title it done good.

And all the time I'm putting that the size of the userbase was the least relevant portion so the userbase being under 5M wasn't the biggest obstacle, but sure considering 5M userbase for FM5 versus what FM6 had would make some impact (but in this case because 5M is really small userbase while 30 to 60M would make very irrelevant difference).



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."