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Good question! For me it goes like this: I don't play many games in front of the TV and I often only have time for short bursts of gaming. The Switch solves that problem by being portable. At the same time I can play multiplayer games on TV with my friends which has always been the primary reason for me to buy a console. So, somehow, it's *because* the Switch can play those console quality games on the go that I play it so much. I can just put it in standby mode and continue playing whenever I feel like it.

But maybe Nintendo's games are simply more fitting for a handheld console. I think there are enough handheld-like experiences. Maybe we shouldn't differentiate between console quality and portable quality but between arcade-like games and cinematic games. I have yet to play an actual cinematic experience on the Switch and I feel Nintendo's software has always been very arcade like.

Now that I think about it: What was the difference between A Link to the Past and Link's Awakening besides the technical limitations? I think the real allure of portables has always been that you can play console quality games (not "console-like graphics", just overall quality and production value) on the go but technology wasn't as advanced. Maybe the time was just right with the Switch: Other than absolute AAA games everything can be ported to the system without many sacrifices. That simply wasn't the case ten years ago.