NATO said:
But it isn't, the portability is only a "big deal" when fans of the switch are talking about it, for indies and 2d games that may be the case since the game doesnt have to suffer in the translation and can add it's own portable flair to it with device-specific changes to the gameplay. But to everyone else, who already played and beat doom on pc, ps4 or xbox one, ask them "do you want to play the game again on a portable" the answer from most would be no, and the few that would, all of the streaming options for those users, are cheaper than buying a switch+doom, sure it isn't running natively on a handheld but that has as many advantages as it does disadvantages. disadvantages: With the exception of the Vita, most PC/XB/PS owners also already own a device that can, either directly or with slight effort, be used to stream the game anyway, (smartphone is enough in most cases). Pulling out the "but it's portable" card to salvage a situation when a game has clear downgrades/missing features isn't a magic bullet, it won't be at the best of times, but doing so on a fast paced FPS is even more of an issue, because FPs historically play poorly on handhelds. |
Yes and Its big deal compared to PS4/XB1, for AAA games also, not just for Indie games, but of course Switch offers and full home console experience in same time.
Most people will say no, but again you would have plenty of people who would want to play games like Doom or Skyrim again in full handheld mode, or handheld lovers who didnt played those games at all.
You forget most biggest disadvantage, it require second hardware.
Switch is very easy and very simple in comparison, offers AAA games in full handheld mode out of box, you don't need any requirements, just Switch and game, so totaly difrent things. Downgraded 1080p game that runing on TV will still look great on 6.2" 720p screen, almost all Switch games are looking better in handheld mode than on TV ofcourse. Fact that some games will missing some mod or feature isn't deal breaker. Historically we never had neither full home console AAA game running on handheld, and now we already have games like full new 3D Zelda (actually biggest ever Zelda) or Skyrim.
fatslob-:O said:
A 2x slower CPU does mean 30FPS instead of 60FPS unless there's a low enough overhead on the CPU side and we can see this with the majority of AAA games so far ... (The only current/cross-gen AAA game on the Switch that did maintain the same framerate as the home console versions was FIFA 18 so that means 4/5 current/cross-gen AAA games on the Switch has downgraded framerate.)
I am not denying that the majority of AAA games on the PS4 is 30FPS and you can you use Skyrim as much as you want since I was only arguing in specific to current/cross-gen AAA games ...
You used Skyrim as an example since it's easily the lowbar when I was talking about current gen AAA games We don't know the framerate of those other AAA game ports but if I had to guess most of them will either end up with 30FPS or cut content/different gameplay mechanics ... |
Lol, of course it doesnt mean, its no so simple, that 2x slower CPU automatically means 2x slower FPS. Again, why some game that are on PS4/XB1 30FPS on Switch are also 30FPS!? Offcourse that 30 FPS PS4/XB1 games will not run at 15 FPS on Switch, so like I wrote, it's up to devs and their priorities.
Again, I used Skyrim like example of one of AAA Switch games, yes it's remaster of last gen AAA game, but still is one of 3rd party AAA games that Switch has.
All of those games will have some downgrades, if that will be only graphic downgraded or FPS also we will see, and it's possible that some of them will have cutted some feature. Non of games until now dont have different gameplay mechanics, they are some games that missing mod, or some feature, or 30FPS instead 60FPS, but those things are not different gameplay mechanics.









... (Skyrim isn't even a cross-gen title, it's a last gen title with no next gen version in mind.)