NATO said:
But it isn't, the portability is only a "big deal" when fans of the switch are talking about it, for indies and 2d games that may be the case since the game doesnt have to suffer in the translation and can add it's own portable flair to it with device-specific changes to the gameplay. But to everyone else, who already played and beat doom on pc, ps4 or xbox one, ask them "do you want to play the game again on a portable" the answer from most would be no, and the few that would, all of the streaming options for those users, are cheaper than buying a switch+doom, sure it isn't running natively on a handheld but that has as many advantages as it does disadvantages. disadvantages: With the exception of the Vita, most PC/XB/PS owners also already own a device that can, either directly or with slight effort, be used to stream the game anyway, (smartphone is enough in most cases). Pulling out the "but it's portable" card to salvage a situation when a game has clear downgrades/missing features isn't a magic bullet, it won't be at the best of times, but doing so on a fast paced FPS is even more of an issue, because FPs historically play poorly on handhelds. |
Many users here are willing to buy the game because of the portability though.And many of them arent the biggest Nintendo fans.Portability is a big deal for any game for many people, Nintendo fans or whatnot.Assuming the game maintains a certain level of quality.
Which brings up the point thatw e dont know that yet.Though we will know by tomorrow, if Im not mistaken(embargo on the previews should lift tomorrow).So lets hold this discussion until then.It will make it more productive.
My (locked) thread about how difficulty should be a decision for the developers, not the gamers.
https://gamrconnect.vgchartz.com/thread.php?id=241866&page=1







