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Cerebralbore101 said:
RolStoppable said:
A lot of game developers rely on production values to sell their games. If the "wow" from production values gets removed (which happens when a game is made for a portable console), then there's commonly not much of a selling point left. The result is that mediocrity gets recognized as mediocrity which stands in stark contrast to the hype-driven home console software market. It is not coincidence that AAA third parties have a hard time being successful on portable consoles.

I'd love to hear a few examples of this. IMO the Gears of War franchise has always been mediocrity wrapped up in good graphics. 

You have misspelled Uncharted