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CGI-Quality said:
DonFerrari said:

Nope, there is something called "inside logic", on that "following this line of though, or in this universe ethos". But nope on broad terms the argument was illogical.

And nope DC wasn't a sucess. And that is what makes it impressive that it sold over 2M being not sucessfull, but several here still put Forza as sucessfull while losing to even DC.

Nope. You tried to put the size of the userbase as being very relevant. Yet Halo 3 on a much much smaller userbase than Halo 4 sold much more than it. Same with DC, when released the userbase of PS4 was smaller than the userbase of X1 on Forza 6 release and still outsold it. If the size of the userbase were the problem for Forza 6 sales then Forza 5 would have to sold much less than Forza 6 since it had a much smaller userbase when it released.

Once all the variables you mentioned but are not even supporting your argument if not by reaching and spin. Because for the nth time the size of the userbase didn't impacted the sales of DC or Forza 6 to any significant size.

DC, not sucessfull new IP. Forza 6, lukewarm sales and possible decline on series.

Nothing illogical about my argument, you just don't have a crushing answer for it. Call it reaching. Call it spin (both things you specialize in). My bottom line is there isn't anything numerically impressive about DRIVECLUB outselling Forza 6.

Of course there is nothing numerically impressive... both were close to 2M sold. All the rest of your argument was the non-sense part.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."