CGI-Quality said:
Irrelevant at the time of the launches. That's key when talking about current lifetime sales. In time, DC has had a much larger group of people to sell to. Thus, there's no surprise that it is ahead of Forza 6. You tried to make it seem like there was a negligible difference. No matter when we're talking, the difference has been substantial, but the relevant numbers to look at would be today's, where the PS4 has a massive lead. Edit: And when one really looks at it, Forza 6 deserves more credit, given it isn't that far behind DRIVECLUB (2.22m vs 1.99m) and the difference in users is so big. I just didn't get the cheering for DRIVECLUB when it should have sold better. |
After release most would even expect it crossing 1M, let alone 2M. While Forza have previously sold 5+M
CGI you know that after the first month of sales there isn't much more for most IPs
DC sold 500k on 1st month, 1M by the 10th week at a time PS4 was at 15M or so. By your logic Forza 6 releasing on a 30M userbase should have sold much much more.
Halo 3 sold much more than Halo 4 even releasing at much smaller userbase at the time.
It isn't anywhere common for a game to have a resurgence of sales 3 years after it release. Also it's basically pointless to say that a game that sold 2M on a 30M userbase would have done much better on 60M, the correlation is very small.
duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."