By using this site, you agree to our Privacy Policy and our Terms of Use. Close
CGI-Quality said:
DonFerrari said:

I didn't said at the time because I wasn't talking about userbase, considering 2M sales on 30 or 60M userbase is irrelevant the size of the userbase, even more when FM5 sold more than FM6 having less userbase for it to sell.

Yes I was surprised that FM 6 sold less than DC at what numbers we have today.

Sum, consider the sales of ALL FM, versus only sales of GT on 7th gen. So if we are going to compare the way you want on userbase we would have 85M for PS3 versus almost 150M for X+X360+X1. So what is the point?

And yes, DC sold better than FH1 and 2, I didn't expect that. People here have considered FH a very good game and seller and DC a bad one.

CGI yes the userbase is irrelevant, that is my argument, I don't know what you are trying to deny.

Irrelevant at the time of the launches. That's key when talking about current lifetime sales. In time, DC has had a much larger group of people to sell to. Thus, there's no surprise that it is ahead of Forza 6. You tried to make it seem like there was a negligible difference. No matter when we're talking, the difference has been substantial, but the relevant numbers to look at would be today's, where the PS4 has a massive lead.

Edit: And when one really looks at it, Forza 6 deserves more credit, given it isn't that far behind DRIVECLUB (2.22m vs 1.99m) and the difference in users is so big. I just didn't get the cheering for DRIVECLUB when it should have sold better.

After release most would even expect it crossing 1M, let alone 2M. While Forza have previously sold 5+M

CGI you know that after the first month of sales there isn't much more for most IPs

DC sold 500k on 1st month, 1M by the 10th week at a time PS4 was at 15M or so. By your logic Forza 6 releasing on a 30M userbase should have sold much much more.

Halo 3 sold much more than Halo 4 even releasing at much smaller userbase at the time.

It isn't anywhere common for a game to have a resurgence of sales 3 years after it release. Also it's basically pointless to say that a game that sold 2M on a 30M userbase would have done much better on 60M, the correlation is very small.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."