By using this site, you agree to our Privacy Policy and our Terms of Use. Close
flashfire926 said:
DonFerrari said:

At the time DC released the userbase wasn't that much different and considering the low attach ratio the difference in userbase is neglible. And sure few titles help. But a lot of people consider DC a flop, but the 2M+ sales isn't that bad and was able to outsell the best seller of the competitor.

I wouldn't ever consider FM7 a system seller myself. And yes you are absolutelly right that it won't push much system (perhaps for the enhancements for X1X it will help it).

Are we going to compare 2 versions of FH2 to DC on sales? DC is considered a flop and FH and FM runaway sucess and yet when looking at numbers on current state the difference isn't so expressive.

DC isn't considered a flop because of its sales, it's because of the huge mess it was at launch.  Which is a big shame since since then Driveclub has become one of the best racers this gen. I'm 90% sure Sony said it sold well. In my eyes it's not a flop. Also selling 2m is a bigger feat on a 30 million console rather than a 60 million console.

In VGC DC was considered a flop in basically all aspects.

Sorry selling 2M on a stablished franchise (that sold over 5M) isn't a big feat, even more compared to a new IP that were bashed back and forth.

CGI-Quality said:
DonFerrari said:

At the time DC released the userbase wasn't that much different and considering the low attach ratio the difference in userbase is neglible. And sure few titles help. But a lot of people consider DC a flop, but the 2M+ sales isn't that bad and was able to outsell the best seller of the competitor.

You said:

"So FM6 is under Driveclub holy moses."

"Also considering the sum"

"Also funny that DC have sold better than most Forza Horizon as well."

So what the userbase was at the time of the launches is irrelevant, but even if we consider that, according to our numbers, the PS4 had a 6m unit lead on the X1 when DRIVECLUB launched. When Forza 6 released, the difference had jumped to 12m units. So either way, DRIVECLUB had a userbase advantage by at least 6m. Nothing negligible about that.

I didn't said at the time because I wasn't talking about userbase, considering 2M sales on 30 or 60M userbase is irrelevant the size of the userbase, even more when FM5 sold more than FM6 having less userbase for it to sell.

Yes I was surprised that FM 6 sold less than DC at what numbers we have today.

Sum, consider the sales of ALL FM, versus only sales of GT on 7th gen. So if we are going to compare the way you want on userbase we would have 85M for PS3 versus almost 150M for X+X360+X1. So what is the point?

And yes, DC sold better than FH1 and 2, I didn't expect that. People here have considered FH a very good game and seller and DC a bad one.

CGI yes the userbase is irrelevant, that is my argument, I don't know what you are trying to deny.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."