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So are we set on Game Production?

Maybe we should start on development.

Also, I have been thinking about some of the more popular games on the internet.

The Impossible Quiz, Bubble Struggle, Bloons, and Line Rider.

What I have seen is that they all use a very simple core formula. The Impossible Quiz, press the right answer. Bubble Struggle, pop bubbles, Bloons, pop ballons, and Line Rider, draw the course.

But the other things they use is a challenging design. Bloons, it can get hard in the later levels. Bubble Struggle 2, that is friggin hard later on, The Impossible Quiz 2, same thing. Line Rider has no set goals, but you are challenging yourself to make better courses.

I think we should try doing that. Wrapping a simple formula around a challenging design.



Kimi wa ne tashika ni ano toki watashi no soba ni ita

Itsudatte itsudatte itsudatte

Sugu yoko de waratteita

Nakushitemo torimodosu kimi wo

I will never leave you