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In terms of content the issue is usually not going to be the power of the system but the storage capacity of the cartridges. Doom is 60 gigs on my PC, while the Switch game cartridges are 32 gigs max. Downgrading the assets could help with that, and there are ways to be much more efficient with the file size (Titanfall 1's having dozens of gigabytes dedicated only to sound data is a prime example), but when push comes to shove things may have to be cut to save a few gigs here and there. That's why multiplayer has to downloaded separately from the physical copy of Doom. In the era of downloads having that option also mitigates the problem.