By using this site, you agree to our Privacy Policy and our Terms of Use. Close
SvennoJ said:
curl-6 said:

Odyssey looks way better than R&C PS3, which while pretty for its time looks flat and muddy compared to Odyssey. The lighting is the main difference; Odyssey's is clearly much more modern and nuanced, as expected from the Switch's far newer GPU.

Then there's resolution: A Crack in Time runs at a mere 960x704, while Odyssey's E3 build was 1280x720 and if Splatoon 2 is anything to go by, the final game may well be considerably higher when docked. Crack in Time also had significant framerate drops.

All in all, R&C is simply no match for Odyssey graphically.

You sure about that? In terms of textures, character model complexity and world geometry, the things that take up file size. Better lighting and effects don't affect file size and should be better 10 years later!
But I admit, my view of R&C Future series does look better in memory than on screenshots. Rose tinted glasses perhaps.

Anyway in comparison R&C Crack in time was 18.6GB, yet that had pre-rendered cutscenes to mask loading times. The actual game was likely far smaller. Plus it had a lot of voice work.

The biggest culprits for file sizes on PS3 did tend to be FMV and audio, plus often storing the same data in multiple places on the disc to improve seek times. Odyssey probably won't have much VA or FMVs, so naturally it would be smaller even if the assest are higher fidelity. Nintendo have also likely made heavier use of data compression due to the small size of Switch's internal storage, while PS3 devs including Insomniac tended not to place a high priority on compression.

File size and graphics are not necessarily closely correlated; there are PS2 games that are bigger in file size than, say, FAST RMX.