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Cerebralbore101 said:
DonFerrari said:
I will say that 2 of your points are not relevant but the others are critical.

Roster size... it's better to have a good and varied rooster than to have only numbers... Capcom or another dev said that they saw too many chars that played the same... I think that was the reason for roster size on SF VI. And going by what was said during Killer Instinct, most players use a couple chars only.

Yeah you're right. One of the biggest issues with MvC games is tha the roster is so big that there's always a broken combination of characters that ruins the fun for everyone. 

Rosters that are too big enhance the possibility of bugs or unbalanced fights... although in the case of Dragon Ball I would like that Gogeta SSJ4 wouldn't be the same power as Chaos.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."