VGPolyglot said:
So, the solution is to make each game have a smaller roster than the one before? Where it the happy medium? 20 characters? 10 characters? How varied do they have to be? |
To me it can have 100 chars... I'm just saying that 30 isn't really small size, and that really variations of skin pallete doesn't add much.
But considering the appeal of each char to a userbase, like Wolverine, Batman, Ryu (not saying they are or could be on the game) even if playing basically the same can add sales by themselves.

duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."







