By using this site, you agree to our Privacy Policy and our Terms of Use. Close

I will say that 2 of your points are not relevant but the others are critical.

Roster size... it's better to have a good and varied rooster than to have only numbers... Capcom or another dev said that they saw too many chars that played the same... I think that was the reason for roster size on SF VI. And going by what was said during Killer Instinct, most players use a couple chars only.

On the recurrent releases...

Forza, CoD, Sports Games and several others have yearly releases with cosmetically changes and it sell well.. Capcom prefers to keep the game base, release DLC for new chars/clothes and at the same time re-release the game with the DLC. Similar practice, but on this you have the option to only buy the DLC or not even buy it and keep playing base version, I kinda prefer it.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."