ruffy37 said:
there are a few in which you almonst can't distinguish prerendered from ingame. e.g. god of war 3 is 22gb big, 7gb on prerendered videos, about 2gb on audio. |
The two of these posts cover all the reasons most AAA games today dwarf Odyssey:
(1) Textures - Mario has plenty of quality textures, but the textures are simpler in complexity and there are far fewer necessary for Mario's art style.
(2) Prerendered videos - Many games are indeed transitioning away from these, but quite a few still have them. Almost zero reason to have them in a Mario title though, so it's likely everything is being processed real-time during cutscenes.
(3) Audio. Very little voice acting in almost any Nintendo-developed game has practically been a trademark, and consistently made for noticeably smaller game sizes (at one time this was out of necessity, and I think they just liked the direction that came from that).
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