| monocle_layton said: Caffeinade raised a good point. Many games simply have too many cutscenes. A game such as Quantum Break shouldn't be 130gb when GTA 5 is about 60gb.
A game such as Ni No Kuni or Professor Layton have cutscenes, but at the end of the day their 16gb and <1gb size files stay reasonably low.
Funny enough, level 5 made both series, and typically out their games on Nintendo systems. I suppose they've learned not to bloat their games |
Agreed, way too many cutscenes nowadays. Ofcourse Quantum break was half a tv show so that would be like saying Phantasmagoria had too much fmv. I would have loved to see more hand drawn scenes in Ni No Kuni though. Every time an in-engine cutscene played I felt disappointed, it would have looked so much better hand drawn. Of course hand drawn cell animation is very expensive, file size wasn't the contraint I bet.
It's funny. Before digital downloads and installs games were praised for being bigger. It comes on 3 discs, epic!!! Plus the bigger games came with concept art, behind the scenes footage, deleted scenes, documentaries. Nowadays it all has to be small with intelligent delivery.
So much for storage space / bandwidth outpacing game sizes... The whole 4K obession is premature.
Anyway No Man's sky is only 3.4GB, Why is Mario so huge :p







