mZuzek said:
Eh, I have a hard time enjoying the controls with the awkwardness of the 3DS and the mapping of jump to B and shoot to Y. In terms of Samus's movement, for the most part it's really great yeah, but I'm also not a big fan of the easy mode bomb jumping and downright offensive walljump (never thought they'd bring back the awful Fusion walljump, they not only did that but also messed with the inputs for some reason). I think Super is untouchable as the best 2D Metroid, and best Metroid overall. I understand some people prefer the more polished controls of the later games with stuff like the ledge grab and being able to spin out of a normal jump, but those are things I just don't miss when playing Super. That game has the best soundtrack and atmosphere, art design and level design in my opinion, besides being the most iconic and having a great minimalistic story - besides having crazy awesome replayability because of how much it allows you to break it when you know what you're doing, which makes speedrunning actually accessible and fun, something only Zero Mission out of the other 2D Metroids has. @poll, gave it a 9. Great addition to the Metroid series, but it's not a masterpiece. |
The wall jumping is atrocious, no question. I've always been bad at wall jumping even in Fusion, but I have no trouble zipping around off of whatever wall I want in this one. And you can't go back to the same wall? I thought they got the message and that's why it went back for Zero Mission. :(
The polished controls are what make it for me. I find Super to be very clunky, too floaty, and just hard to play. But who can deny that amazing atmosphere? But, I've never been big into sequence breaking, and I didn't play Super until the Virtual Console (well after Fusion and Zero Mission), which is probably part of the reason why I don't hold Super on a pedestal.