SvennoJ said:
Yeah so lazy |
Clearly, high effort prerendered / drawn cutscenes are, well: high effort.
Mario, as you said the story is not important, so it is fine for them to tell the story like that; just as long as they do the focused content well.
BotW, I was disappointed in, in terms of the cutscenes, but they do make up less than 1% of the game, so it is not too bad.
Doing the cutscenes in real time would of further increased my immersion.
However the scenes were kind of like a cutscene for Link too, so I guess it is just me being picky.
The worst offenders are the developers who use in-game assets, and don't even offer any real visual advantage, oh and lock it to 30FPS and whatever the hot resolution was at the time.
Fully in-engine real time scenes help the game age, especially on PC and when emulators are used.







