| Leadified said: ...I think developers need to consider that a 50 GB+ download will cripple some of our bandwidths and I've avoided buying games at certain times because I did not want to pay for breaking my bandwidth limit. |
File size, especially on downloads (vs. installs), is a contributing factor for me as well. I play a lot of retro titles and greatly miss the ability to plop a cart or disc into the console and play it -- no strings attached. No considerations for additional downloads or storage space.
On Switch, I would prefer to pay an extra $10 to have to full game on a 32GB cart.
I hope that 64GB carts for the system are in the works and would definitely pay the premium (even if it pushed the total cost to $75) to have a full, functional game included on the cart from the get go.
The N64 is a great example of how more expensive media can pay off in the long run, as we aren't seeing issues with those games the same way that, say, Sega CD and Saturn games are now exhibiting disc rot.
Retro Tech Select - My Youtube channel. Covers throwback consumer electronics with a focus on "vid'ya games."
Latest Video: Top 12: Best Games on the N64 - Special Features, Episode 7







