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Honestly, no offense intended, I think you have to work with the combat system more. As far as I understood (at least the strategy worked for me), there's no point in using a normal attack twice unless you manage to pull a break. It's better to safe those points to buff the team and use habilities, so you hit way harder once the defenses are down. So battles don't last much in the end (except for boss battles which can take you around... 5 minuted max?). Also, use defense when a enemy is charging an attack. It seems to be that the strategies are varied, and being able to store attacks and hit harder when you need it adds depth to it. Honestly, I'm surprised if this is the Bravely team, the game based on the demo feels vastly superior in terms of gameplay, look and writing. It's also surprisingly dark, I thought the game was going to be lighter in tone.