Jumpin said:
Actually, it seems you're the one that didn't grasp it since you aren't describing the most efficient tactics. There's not much benefit to storing charges. That actually makes the battles even longer and even more drawn out than they already are using more efficient strategies. There are basically two strategies that work for all non-main boss fights in the game: 1. 3 enemies? Use a slash spell/ability until all enemies are broken > select your long sword, unload charges on one. Repeat until done The issue is the same tactics are utilized again and again and again and again. |
No its actually you that didnt grasp it.Saving up Boost points is extremely important.If you face a strong enemy and just try to boost everyy round without any thinking behind it, you will die.Period.The thing that you are making you scream mediocrecy to the game is that its:
1-Its the first hours of the game.Every single RPGs, or most of them anyway, are easy in the early hours.Its to make you invested in it.
2 - Its a demo of a game that its years away.For this demo balancing is an non issue, and I would guess that difficulty will ramp up, but even if balancing was needed, it will happen until the release.
One thing that I will admit is that the game let you level up rather fast, which makes you strong really fast(and replenishes your HP and mana), so that makes the enemies not so much of a challenge.But even then, almost all games are easy in the beggining, bar exceptions.So yeah, you could brute force your way through the demo.But even then, if you were strategising properly, you could beat enemies and bosses much faster.
I get that you didnt like the battle system.Its ok, not everything is for everyone.But saying it has no depth, or saying that switching between weapons makes it more complicated than its needed(please), its simply ridiculous.
My (locked) thread about how difficulty should be a decision for the developers, not the gamers.
https://gamrconnect.vgchartz.com/thread.php?id=241866&page=1







