SuperNova said:
I got pretty far into that Boss fight on my first try and was incredibly annoyed when i couldn't find a way to skip the long cut scene-esque dialog that precedes it. When I died the second time I figured I'd go grind and stock up on equpment, purely so I wouldn't have to deal the dialog again. I'm still not sure if that is bad game design by making it tedious to get to the fight and somewhat lessening the emotional impact or good game design since it discourages you from taking on the fight until you're ready. |
I felt the same way a couple minutes of mashing the A botton to skip through the dialog as quickly as I could. Not so sure about the theory on being good game design since you've already had to sit through all the dialog once before realizing you weren't quite ready for the fight.







