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The_Yoda said:

Sorry I'm with others, I don't think you were applying any strategy and drawing out your battles as a result.

I agree it seemed a little slow otherwise. I only played the dancers opening. When I hit the first boss fight though I got killed so i went back and did a little grinding to get better gear and breezed through the fight the second time.
The voice acting wasn't terrible.
The art style I was fine with but i really am not sure I cared for the flat forced perspective. I think if I get the game I'll spend a good deal of time walking against walls because with the perspective I won't be able to see that there is a hallway there.

I was a little surprised that the content was as mature as it was i.e. dealing with a "whore" character right out of the gate.

I got pretty far into that Boss fight on my first try and was incredibly annoyed when i couldn't find a way to skip the long cut scene-esque dialog that precedes it. When I died the second time I figured I'd go grind and stock up on equpment, purely so I wouldn't have to deal the dialog again. I'm still not sure if that is bad game design by making it tedious to get to the fight and somewhat lessening the emotional impact or good game design since it discourages you from taking on the fight until you're ready.