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Spindel said:


It doesn't need to be a fully blown GPU (like the Super FX and FX 2 chips). But I could see a posibility for maybe a ARM chip (which doesn't neccesairly needs a big heatsink, if it needs any at all) fore some extra processing power for thing like maybe AI (yeah yeah I know ARM are more general purpose and not suited for AI but you get the point). Or a custom chip that helps to allow for some newer generation shader that is not supported for the aging hardware in the console for crisper graphics (even if I see new chipsets for stuff that is mostly related to under the hood calculations over graphical expandability since the graphics race is tiring and in most of the powerhouse consoles and PC I feel like the big budget games spend all the budget on visuals and forget gameplay).

Well. Such a chip would be extremely slow, orders-of-magnitude slower than the host machines processor... So the performance gains would be fairly marginal.

I mean... I would *love* for that to be a focus again, it's just not going to be all that realistic, but I guess this thread is entirely about your personal preferences, not what is realistically achievable with todays technology.


And this things kind of makes me miss the hardware constrainde consolse of the 8- and 16-bit era.

 

Don't get me wrong, it is really nice to not having to buy a game that would cost $100 just because it has a co-processor. But there is a charm that some games had chips that added voices to the sound, or enable graphical effects that was not possible with the base system.