fatslob-:O said:
There's always going to be trade-offs in engineering ... (what N64 game paks did to optimize for speed and capacity is different to what Swtch game cards did to optimize for density and cost efficiency) Devs are not on the same page as you are when it comes to the cost of bigger Switch game card sizes ... DQH 1&2 - ~80USD RE:RC - ~40USD and the rest of the collection has to be downloaded which is bigger than what's stored in the game card itself ... Lastly we have L. A. Noire ... It seems like every time that a Switch game uses 16GB game cards there's always compromises abound ... |
Flip back a few posts. Industry analysts say it's about 60% more. We are talking less than $10 - at most $6 - more than PS4 and Xbone. And more favorable relations and buying larger quantities will drive that down further to 5, 4, even 3. So yes, they are raising prices to offset this small added cost. No they are not raising it according to that increase. They are raising it by "industry standard" increments and based on what they can get away with. Unless you seriously believe they needed to charge that much for DQXI to make good margins and didn't do it to capitalize on the launch situation and the powerful DQ license.
Oh and all of that applies to the 32GB card. 16 will be lower, probaly 3 dollars more at the absolute worst if you plan a limited run. Probably more like 1 or 2 dollars difference.
Tl;dr: the extra 10 does recoup costs but it also nets them extra margins abkve and beyond. And if you think PUBLISHERS (not devs, PUBLISHERS) - the same publishers that push absurd preorder bonuses, launch day DLC, content carving, season passes, numerous exorbitantly prjced collector's and limited editions, microtransactions - wouldn't do that, you're kidding yourself.







