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bigtakilla said:
Jumpin said:

Xenoblade Chronicles X took armour further than I have ever seen a game do it before. As Earth advanced technology and expanded trade to other civilizations, their armour evolved a lot over time.

I do think the first Xenoblade had a major influence on the armour designs - and Xenosaga had a big influence on both games. Xenoblade Chronicles 2 is a very different direction from any past Takahashi game, as far as character art goes. I think Takahashi just wanted a change, to do something different for this game.

 

I agree with you that Xeno X has by ar the stranger outfits later in game. I also feel the parallels between the armors in the original and X also seem a lot more similar than in 2.

Example

Xenoblade

Xenoblade X

As I daid in my last post, XCX has a minority that reach the standard levels of unusual design seen in XC1.  Look at Sharla's armors.  Look at all but one of Fiora's robotic armors he quoted.  

XCX has a baseline that I would say is fairly down to earth with extremes that look unusual.  XC1 has a baseline that is already unusual and it ramps up from there to the outright bizarre.   I dare say all of those Sharla and a couple of those Fiora armors he posted are more strange looking than Rex's and of course uncontextualized.  

And as for why he went with Saito over other artists.  Could be his prior artists weren't available.  Could be he didn't think the art from XCX would mesh as well given its association with Xenogears, Saga, and X which are all mecha and scifi.  Or maybe he felt the more expressive characters would help address one of the major complaints agains XCX's characters (I feel these were exaggerated bug still hold some water).  Could be he just wanted to give something new a try.  Could be a combination of allof those (this is often the case). 

I would also be interested in knowing if the 3D art team for characters is the same as previously, they are half the equation here.  Especially in this instance.  Translating anime inspired art into 3D is an art unto itself.