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160rmf said:
shikamaru317 said:

You are surprised that a game that was 720p on 360/PS3 can't run at 4K on Switch, which has lower specs than 360/PS3 in handheld mode and only slightly higher specs than 360/PS3 in console mode?

Also, LA Noire is only 4k on XB1 X and PS4 Pro, not on the base models, it's 1080p native on the base models. 

Hã? How specs in the same device can change? 

If you're mentioning performance, considering  the Skyrim on Switch, it looks like you're taking these statements out of your ass.


Hes talking about Gflops of compute (I think)... not strickly about how much graphics one device is able to do vs another.
But not all flops are equal. It works when compairing sony vs ms, because they both use the same architecture and cpu/gpu by amd.
However if you disreguard that, hes kinda right (and wrong too).

PS4 = 1840 Gflops (slim)
Xb1 = 1400 Gflops (slim)
PS3 = ~380 Gflops of compute (gpu+cpu wise)
xb360 = ~360 Gflops of compute
Switch (docked) = ~397 Gflops
Switch (handheld) = ~157 Gflops

However even though compute wise you might think the switch barely faster than the PS3, thats not quite true, theres more to graphics than just Gflop numbers.  Still hes right in that the Switch probably doesnt have the power to do a game like this, in 4k.