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What you're describing just doesn't make sense. Gaming is an entertainment industry: The concept of a "luxury" product is meaningless. There is no such thing as "luxury movies" or "luxury music" or "luxury TV shows," because entertainment products, by virtue of not being necessities, are price elastic.

The kinds of video games that can be sold for $60 or less and still be profitable conform to hardware specifications that cost $500 at absolute most. If you want developers to make games for hardware that is significantly more powerful (and actually take advantage of that power,) you'd be paying hundreds, possibly even thousands of dollars for a single game, because the games would have higher development costs and a much smaller consumer base with which to recoup costs.

And even with those ridiculous prices, it still might not be profitable: When the price rises on price elastic products, total income decreases; there is really no economic incentive to make video game products that are so expensive. Additionally, since computing power runs on the law of diminishing returns, even consoles that cost thousands of dollars would only have marginal improvements over what is currently available at a mass market price, further reducing the appeal--even to crazy people who have thousands of dollars to throw away.

TLDR: The consumer base is too small and it wouldn't be profitable.