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Most of the Switch cartridge games have been quite small with only Dragon Quest being the exception I think. If I'm buying a 32GB usb memory stick it's still about £10 minimum here in the UK and manufacturer's are complaining there is no margin etc. I don't know what Nintendo pays for their cartridges from the manufacturer Macronix for each size but they put on their own profit margin as the royalty before selling them to third parties. Let's say they charge $15 for a 32GB cartridge (optimistic price) that's a huge chunk of the software publishers costs when they have marketing, development, logisitics, their own profit on top and the risk the game won't sell and have to be discounted. If you reverse engineer the retail price, sales tax, shop profit, wholesaler profit etc the price they get compared to retail may not be as high as people expect.

I'm just making the point there is surely huge pressure with cartridges to keep cartridge capacities small and to be honest there always has been for any cartridge based format especially for third party games who have to pay a royalty amount to the console manufacturer on top.

Going back to the game itself I really think Capcom need to add some content to make this worthwhile. Just a straight release for Switch of the same games as before is not ideal. I realise it has motion controls and HD feedback which is nice but really it needed something else on top in the game itself. Something that isn't available on another system. Especially when cartridge prices means the retail price will be high and likely to remain high for sometime. The game is so cheap now on other formats and its huge premium to go portable with the game.