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Galaki said:
Okay, let's develop for WiiWare. Who's going to pay me full time?

If it's flash/actionscripting. I could help with some debugging. Can't devote tons of time since I am not exactly free. Don't even have time to play games much :)

I can code, but I can't draw.

Better off just making a popular Wiiware sized game for computer then going "Hey Nintendo? Want a piece".

Otherwise you'd need a development kit you'd have to pay for.

Which do get you'd need to be making games in your own office... which you'd need to well... be making games and be successful at first. They may wave the office requirement if you've got a few successful games under you belt.... but you'd need that under your belt.

If you wanted to start with console development you'd be better off with the XNA.

Probably by starting by shooting to win this contest

http://creators.xna.com/en-us/news/dbp20

"In Dream-Build-Play 2008 you can build your dream game to compete with other game developers around the world. This year’s contest will feature Xbox360 development only and to ensure that everyone has access we will be giving away one free 12-Month XNA Creators Club Trial membership to everyone that registers. Contestants will compete for $75,000 in prizes and the bragging rights to say their game was the best. Additionally, one of the top ten finalists will win an opportunity for an Xbox LIVE publishing contract. For more information log on to www.dreambuildplay.com"

That is if you want to aim big right off the bat. Of course that would probably take a slightly more organized proceeding.

If you won... or hell even placed remotely high in that contest it'd give you some credibility and put you on your way to make games on a system.  Though it admittidly seems unlikely as i imagine their will be some serious independent crews that have been at this kind of thing for a while