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ryuzaki57 said:

Famitsu is up

https://www.famitsu.com/biz/ranking/

The gap between the PS versions of Nights of Azure 2 and the Switch version is even wider (switch < 13% of total).

Sellthrough is decent for PS4, bad for Vita and Switch.

What happened today is tremendously important : think, what is the point of releasing NoA2 on Switch, apart from the fact that KT must give something in exchange of publishing FE Warriors in Japan (the real reason)? KT is checking if what I call the pure Nintendo audience (people who solely own Nintendo systems) might be interested in their games. And today, the pure Nintendo audience clearly demonstrated its disdain.

But the second phenomenon is that by starting a Switch version (which no one wanted) halfway, they sacrified the PS4 version with a long delay and subpar graphics, this being outrageous to the existing NoA fanbase on PS4/PSV which automatically buy less. Therefore, KT loses on both sides and goes straight into the wall if they pursue that strategy. They must stop the alliance with Nintendo, otherwise they may damage their Gust brand beyond repair.

As a sidenote, very good 2nd week for Shin Yomawari. Probably not trailing too far from the 1st one now. As Yomawari 1 sold several times its costs, the sequel must be good profit for NIS.

So Switch is the one to blame for subpar graphics and not Vita that also has a version and it's inferior than Switch.

On the west it might another Disgaea 5 situation where Switch sakes almost match PS4 despite being a port.

Sales just show that Nights of Azure 2 is a game nobody wanted on any platform  after the 50% drop on PS4 and 70% drop on Vita compared to the past entry.



Media Create Annual Archive (Spanish version)

http://zonaforo.meristation.com/topic/2246651/