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curl-6 said:
Nuvendil said:

I think expanding the definition that far renders it so vague it's basically meaningless.  None of those games look much alike for one.  And XC2 is not cel shaded in any sense of the word.  None of those games look like Mario Kart 8, Mario Odyssey, Mario + Rabbids, Donkey Kong, etc.  And implying they do in even a remote sense by throwing them under the same category is, in my opinion, silly.  Shoot I would argue Arms doesn't even belong in the same categorization.

But including XC2 is the most egregious.  How is it any more cartoony than XC1 or XCX?  Because they altered how they textured character models a bit?  Cause aside from that, it is in no way whatsoever more cartoony than the its predecessors, employing realistic/detailed textures, landscapes, lighting, weather, etc etc etc.  So it most definitely belongs nowhere near that categorization.

Because the characters are anime and anime = cartoon. 

Sure, not every cartoon looks identical, but come on, sometimes I just want to play something that looks gritty/realistic and I don't think that's too much to ask. No system should be completely lacking games in such an important style.

If you are responding to my XC2 paragraph, the characters in XCX and XC1 were also blatantly anime.  So I take it those are also cartoony games?  Samus and other characters have anime facial designs in Metroid Prime 3, is it cartoony?  Twilight Princess characters ARE anime, blatantly.  Take it that is cartoony?  That standard seems really arbitrary and vague since it means a game can be 95% fitting of the non-cartoony categorization but then because 5% or less fit this standard, BAM it's cartoony.  

I think you're line in the sand approach is just inadequate for evaluating the diversity of a lineup.  It's a sliding scale and no, Nintendo doesn't have any games that go all the way to the Call of Duty/Battlefield end of being fully realistic, but they have games spread across the scale very generously.