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fatslob-:O said:
curl-6 said:

I think people tend to forget that power alone isn't the only limiting factor in a game's graphics. Money and manpower can be bottlenecks as well; imagine building a whole game like GTA with every asset up to the standard of movie CGI, the amount of manhours and resources it would take is simply insane. It would probably take a team of thousands working for a decade at a cost of billions.

I think sharing generic assets or using procedural shaders (think No Man's Sky or partially Horizon: Zero Dawn) are going to become more common in the future to solve that issue ... 

I just hope that doesn't lead to visual homogeneity where we keep seeing the same assets in multiple games, or where overall variety is clearly limited by a set of templates that are simply remixed as seen in No Man's Sky.