fatslob-:O said:
I think sharing generic assets or using procedural shaders (think No Man's Sky or partially Horizon: Zero Dawn) are going to become more common in the future to solve that issue ... |
I just hope that doesn't lead to visual homogeneity where we keep seeing the same assets in multiple games, or where overall variety is clearly limited by a set of templates that are simply remixed as seen in No Man's Sky.








