By using this site, you agree to our Privacy Policy and our Terms of Use. Close
forest-spirit said:
I didn't watch the entire video but there was one time where I'd put the blame on poor or lazy design. Around the 9 min mark he fails a jump, lands behind the bush in the foreground and dies. The game fails to visually inform the player that merely going behind the foreground leads to death.

I fail to see how "learning by death" is not a legitimate approach. It's not the type of game where death is supposed to be utterly rare. Dying once in such a circumstance is not the problem, it is just +1 death to an un-ending stream of player caused incompetent deaths. The problem is the journalist can't pay attention to game enough to learn by this method, as he described re: jumping on enemies not working.