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vivster said:
fatslob-:O said:

The problem with steady improvements is that devs are too stubborn to take advantage of them, just one update is enough to keep them busy and crazy fragmentation isn't ideal either like we see with the N64 and it's expansion pak ... 

Plus you can just wait for the games to also improve with one big jump too if the devs decide to do a retroactive update ... 

We all want generational leaps every year but we can't have them cause transistor technology is progressing too damn slow!

They will have to learn to deal with that shit eventually. I don't see why they cannot do this when mobile and PC developers do this all the time. Consoles aren't special anymore. They use the same hardware as PCs and smartphones and they also have the same issues with digital downloads and patches and bugs and games running like shit. They have long lost their special status.

I also think that developers are proud enough to push their games with new hardware when more power is available. Games already run like shit on weaker consoles so why not just be honest upfront and admit that people will have a worse time on weaker hardware because games were made for stronger hardware.

The only reason why there isn't regularly new hardware is that console manufacturers are greedy and there is no competition to motivate them to release competitive hardware.

Mobile and PC developers do not do this all the time. They just develop for the lowest spec device they're willing to support, or build their engines to deal with bloated APIs rather than "to the metal" optimizations you see that give consoles performance advantages vs equivalent PC hardware.

Just look at how many studios not ran by Sony are actually putting a reasonable effort into supporting the PS4 Pro. It's practically none, because they have little to no reason to put the extra effort in.