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AngryLittleAlchemist said:
Spindel said:
Sprites was a result of hardware limitations. Modern games have no excuse to use sprites. It's just a retro trend with modern (indie)developers trying to say "lulz look at how edgy retro we are".

If you do a isometric game or side-scroller use handdrawn models for it (like the Dragon boy remake, Shantae etc).

I fear for the coming trend of retro polygon games when everything will consist of 5 triangels and be flat shaded.

So how do you feel about Sonic Mania?

With games like Sonic Mania and Megaman 9 and 10 I'm more forgiving since it's an aestethic established during the days of sprites. 

But I still think it's lazy riding on the retro trend. 

 

 

I am an advocate of gameplay over graphics. And of course platformer graphics where enough allready in the 16-bit era (I would say 8-bit era but the huge sprites on 16-bit systems makes it win). But making sprites today does not take less time and resources compared to drawn characters, I would argue the opposite. 

 

   sprites have always been ugly compared to drawn pictures (albeit it has had some charm).