Nuvendil said:
That's rather premature. And diminishing returns of course has eroded the visible impact of jumps. No it's not as big as Xenoblade to Xenoblade X, but it could never have been. The Switch would have to be more powerful than the PS4 to pull that kind of jump off. But what's here is not insubstantial. Improved lighting, improved environmental textures, improved polygonal complexity of scenes, improved draw distances for details in cities, a more moder grass solution, sharper shadows, much improved large folliage like trees. These are meaningful upgrades and if the polish continues on as it has between E3 and Gamescom, the game should look even better at launch. They already seem to have resolved then draw distance issues with grass and shadows. |
You're right, I should have said from what we've seen so far.







