NATO said:
This comparisons redundant these days, because graphical upgrades are rarely about polycount and more about scene complexity, shaders, lighting, etc the polycount of a single object is meaningless, the overall polycount of the complete scene however, makes a difference. |
Nahh it's the same thing (or at least starts to be the same thing more and more now). At a certain point added complexity to a scene isn't noteiced as much any more even if the polygon count of that scene increas 10x.
Tho I would say that most noticable graphical difference is the increasing use of shaders/bumpmapping witch give surfaces in scenes a more "real" look. But I argue that this also suffers from diminishing returns.








