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Nuvendil said:

It's not the technical gap that's the issue.  It's the fact that Career Mode and Ultimate Team are more limited and The Journey is cut.  And unless an EA dev comes to my house and proves otherwise, all evidence points to this being a result of EA being cheap, not the Switch being unable to run a soccer game - a freaking soccer game - on an engine designed for the PS360 in the first place.  

In short, the game is feature stripped.  Gimped.  Objectively inferior in ways beyond simple graphics.  And that stigma will hamper it.  Do your casual Fifa players know all this?  Nah.  But that's actually worse.  All your casual fans will hear is "the game is feature stripped" and boom. Done.  That's it.  Sale lost.  Some will value the portability enough, most will not.  

And the PS4 and Xbone versions have normal old local multiplayer.  I doubt the ability to play system to system local will even register on the radar.

Skyrim is technically downgraded but at least noticeably stepped up from last gen and includes all the DLC plus some added trinkets.  That is, it is a full and complete version of the game + portability.  Not a feature stripped version hoping for portability to offset it.

While I agree that the unfortunate lack of certain modes has lead to FIFA Switch being seen as a stripped down version, on a technical level it could have been worse; it's not like they just stuck the PS3/360 version on Switch and called it a day, which I honestly expected them to. It's 1080p/60fps and it's using the physically based rendering tech that the PS4/Xbone versions use but PS360 FIFA never got. I'm not sure the engine it's running on is such a big deal.