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There are two schools of thought regarding the Wii. The first is the big-business school of thought, which goes something like this: we don't know what Wii owners want, and we don't have the resources available to find out since our resources go into our big-market games, so we will publish something close to what seems to be popular on the Wii and hope it works.

The second school of thought is the small-business one: we want to make games which make the most use of the Wii's controls, and in doing so, provide the best possible gameplay experience. If our product is appreciated, then we know we've gotten it right.

Big-business mentality drives the industry at large (and is why most games can be described as "just like (game X), but with (feature Y)"). Small-business mentality is what drives industry change (and is how companies like Capcom, Squaresoft, Enix, Nintendo, Namco, Konami, and others emerged as software market leaders back in the day).



Sky Render - Sanity is for the weak.