Nuvendil said:
3 teathered characters. And it seems to be a combination of plot and the fact each blade character has a special move. Honestly, this particular line of complaints seems the most petty. Its more layers of strategy in combat that enrich the system but are by no means required just to beat the game. In what universe is that bad? And the combat interface seems much more easy to navigate here as it sidesteps the issue of scrolling through the hotbar at the bottom of the screen but still preserves the number of arts.
And there's that hyperbole again. Comparing this to the Wii U's fails is laughable. Or even more than laughable. Let's keep things level here. Comparing this to the Wii U's marketing woes is positively absurd. Like the first trailer or not, they did not fall flat on their face. That's an exaggeration of the highest order. And I've seen mostly positive reception to the first gameplay stream and now nearly universally positive reception to the second outside a small handful of people. Don't find what you've seen as compelling as what they showed of X, fine. But stop throwing around these hyperbolic statements. |
1st respomse: The tedium of which you have to grind to level up all these characters just to get the most out of the combat essentially is the problem. You don't mind it, fine. Good for you.
2nd response: It's a parallel from me to the game and gamers to Wii U, not an exact embodiment.







