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bigtakilla said:
Podings said:

Yeah, the series seems to be convoluting itscombat system and interface further with each entry rather than distilling and refining it.

Agreed. There are numerous ways they could have changed up the battle system, this seems the most needless. Why couldn't you just have four weapons to change to on the fly besides having four tethered characters?

3 teathered characters.  And it seems to be a combination of plot and the fact each blade character has a special move.  Honestly, this particular line of complaints seems the most petty.  Its more layers of strategy in combat that enrich the system but are by no means required just to beat the game.  In what universe is that bad?  And the combat interface seems much more easy to navigate here as it sidesteps the issue of scrolling through the hotbar at the bottom of the screen but still preserves the number of arts.

bigtakilla said:
curl-6 said:

And that's all it would take; one really good trailer.

So far they've just done a totally inadequate job of selling this as an amazing true successor to the original Xenoblade, but there's still time to turn things around. And I hope they do; I'm not being negative just for the sake of being negative, I legitimately want this to be amazing, it's just that so far, to paraphrase Shulk, I'm just not Really Feeling It.

That's all I need. The first trailer was straight garbage arguably compared to the other 2 games. People may argue how mind blowing a game on Wii could be, but Monolith Soft, the Xeno series, Nintendo, and two gaint fighting Gods is all it took for me btqh. And then you only need to look at the graphical upgrade from Xenoblade Chronicles to X, let alone that the cat was out of the bag pretty early that it was going to be completely open world and larger than the original, add in skells and yeah. Then the third trailer and...... they fall flat on their face with the reveal? Then the second trailer comes and is better in some ways, not in others (bad voice acting revealed). Two 40 minute gameplay trailers and you still can't sell me on what the awesome new thing is in the game.

This is an advertising fail to Wii U reveal levels. Monolith Soft can't sell me a game I want.

And there's that hyperbole again.  Comparing this to the Wii U's fails is laughable.  Or even more than laughable.  Let's keep things level here.  Comparing this to the Wii U's marketing woes is positively absurd.  Like the first trailer or not, they did not fall flat on their face.  That's an exaggeration of the highest order.  And I've seen mostly positive reception to the first gameplay stream and now nearly universally positive reception to the second outside a small handful of people.  

Don't find what you've seen as compelling as what they showed of X, fine.  But stop throwing around these hyperbolic statements.