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Salnax said:

I decided to put to gether a table.

  Wii U Switch
Launch Window (2012Q4/2017Q1)

New Super Mario Bros U

Nintendo Land

ZombiU

Monster Hunter 3 Ultimate

Legend of Zelda: Breath of the Wild

1-2 Switch

Super Bomberman R

Second Quarter (2013Q1/2017Q2) LEGO City Undercover

Mario Kart 8 Deluxe

Arms

Minecraft

Third Quarter (2013Q2/2017Q3) New Super Luigi U

Splatoon 2

Mario + Rabbids

Pokken

Fourth Quarter (2013Q3/2017Q4

Pikmin 3

Rayman Legends

Disney Infinity

Super Mario Odyssey

Fire Emblem Warriors

Sonic Forces

Skyrim

Xenoblade 2 (?)

"Launch Window" basically means November and December of 2012 for the Wii U and March 2017 for the Switch. The Wii U games above all sold at least half a million at retail. Switch games hve either sold half a million or are likely to do so. Multiplatform games are in italics.

Long Story short, the Switch has the upper hand. The Wii U landscape was barren after launch until summer was well underway, whereas the Switch has had a constant stream of notable first party titles. And although the Wii U was meant to encourage third party support, it doesn't have a major lead in that category. The impact of ZombiU, Monster Hunter, Rayman, and Disney Infinity is roughly on par with Bomberman, Minecraft, Sonic, and Skyrim.

I think you should add Binding of Isaac, Slime San, Puyo Puyo, Sonic Mania, Ultra Street Fighter II, Cave Story + and Shovel Knight to that list. One of the biggest differences between the Switch and the Wii U is that the Switch has good indies from the start. And being able to play those Indies in portable mode arguably makes the Switch versions the best versions out of all the platforms.