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Godot said:
Rath said:
If we create our engine from scratch I'm still proposing we do a tiled, turn based rougelike game. This would mean the programming can start off simple (have a character move around a tiled screen) and then move into greater complexity.

Making a platform game in Java I get the feeling would be more difficult than programming a roguelike.

Hmmm. What is Rogue?


 Rogue is a top-down ACSII dungeon crawler that literally spawned an entire genre of games. The mainstream game closest to a roguelike would be Diablo which is essentially a rougelike in realtime and with a few changed mechanics.

http://en.wikipedia.org/wiki/Roguelike

 That link pretty much explains them. I personally love roguelikes, favourite genre of games.