Godot on 11 June 2008
Rath said: If we create our engine from scratch I'm still proposing we do a tiled, turn based rougelike game. This would mean the programming can start off simple (have a character move around a tiled screen) and then move into greater complexity. Making a platform game in Java I get the feeling would be more difficult than programming a roguelike. |
Hmmm. What is Rogue?
How many cups of darkness have I drank over the years? Even I don't know...