d21lewis said:
h2ohno said: The games at the Wii U launch were good and varied. The problem was that many of them were old and many were no better than the older, cheaper versions. And there was no killer app. The bigger problem was the subsequent drought for the first half of 2013. Lego City and the Monster Hunter 3 port were good, but the system had little else until Pikmin 3 that summer. Switch had a terrible launch line-up, but one of those games was Breath of the Wild. And that was enough. And the releases have been staggered to prevent droughts. The Wii U ports are almost all clear improvements and come from a system few had, making them fresh for everyone else. And Splatoon 2 is a far bigger game than Lego City and the 3rd of 4th version of the Wii's Monster Hunter. It wasn't the launch lineup that killed the Wii U. The line-up was as good if not better than the poor launch line-ups of the PS4 and XBOX 1. And launch sales were pretty good. The post-launch drought killed any momentum it might have had, and the high price, terrible marketing, relative lack of power, and gamepad nobody understood ensured the momentum stayed killed. |
Pretty much this. Along with some confusion and lack of real upgrade in power to almost decade old cheaper tech.
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Seconded, post-launch was the real drag for Wii U.