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Nuvendil said:
bigtakilla said:

My exact thoughts. It isn't blowing my mind the way Xenoblade X did as far as visuals and scale when I first seen it (same for scale when talking about Xenoblade Chronicles for Wii), but it looks fine. I'll pick it up and play it, and more than likely enjoy it but to where I was literally dying to get my hands on X this is more of a "oh cool, another Xenoblade game", and left of bit of a disappointing impression from the reveal it hasn't shook and likely won't. Really disliking the chain weapon monster system as well, it makes the screen needlessly cluttered. 

Well there is some diminishing returns effects in play as well.  You can only blow everyone's socks off with scale so many times :P.  I do like that this new environment is IN a Titan, shows there will be creativity not just in terms of the kinds of titans but where people inhabit them.  

Also, I can get the clutter bit, but I think the added layers of depth are very nice.  

Also, you may be interested to know that there is a cosmethics shop, so it seems that you may be able to buy new outfits to customize looks even though stats might be relegated to gems (they return here) and accessories.  Although, Rex's default armor has a built in grappling hook that he uses in his anchor shot so I wonder, if you change his outfit does that go away?  And if so, do new outfits bring the possibility of new arts?

Also, you can customize or replace the weapons the Blades use.  

No doubt as far as scale. XC for Wii came out at the right time where jrpgs were gravitating toward linear level design. X bumped that 50 fold. Add in XV (though not really open world) and LoZ and we have just had a ton of games designed with giant levels in mind, so it does loose a bit of luster. The Titan idea is interesting and hopefully they use them in interesting ways and they aren't just window dressing. The different people that inhabit them really don't strike me as anything other than the different things that inhabit different continents in any game. Sure there is a level of interest there, but it's nothing this game solely has. Just a different approach to an old formula (think Mechon and Homs). 

With the added layers of depth, there also comes a inherent need to grind after getting every new blade, it's a doub;e edge sword (puns y'all).

It's definitely great there is a cosmethics shop, again hopefully it isn't some half baked idea deligated solely to changing eye color or adding earrings and sweat bands but a full on armor customization shop. 

Blade weapon changes seem weird..... Does that mean the monsters won't have weapon specific skills? Will they have weapon levels where your blade gets abilities accordingly?