| Arminillo said: In Japan, there is backlash over the movies marketing campaign, something along the lines of "she is a superhero, but she is also innocent, and has never known love". Hearing about that made me realize that they are not wrong. The premise of Wonder Woman is that a very very powerful woman goes to the normal world, where she is naïve to most things in it (rotating doors, ice cream, people in general), at the end of the movie she is losing to Ares when she remembers what her male love interest told her before he died, "I love you". This confession of love allows her to SUDDENLY BE STRONG ENOUGH TO CURBSTOMP Ares, and the climax of the story ends with her literally talking about the power of love. As pertaining to what James Cameron said, it's not a step back really, what it is instead I view it as a take contrary to what is the current progressive narrative to women. Instead of being just like a man but better, it is a story of embracing the qualities that women have been associated with throughout history and showing them as a source of power rather than weakness. |
And that is what I love in some games that have female leads (like RE), you make the female a strong and good character by making her excell in what you can believe is achievable, not to just make a dudebro with female face.

duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."







