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Ka-pi96 said:
konnichiwa said:
I think it is also better for the devs who don't have to lose money on shipping/retailers cuts.

But... if they're selling it on PSN then Sony is the retailer and they definitely still take their retailer cut.

We just don't know how much Sony take on it. I mean, how much above the common royalty cut. But all in all considering less cost to print copies, ship, receive only for the sold ones, cuts from everyone and etc, the dev probably take a little more on digital.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."